SuckerPunch Mech Gunner
When Mondo Robot and I developed SuckerPunch Mech Gunner for Warner Brothers, we were fighting against some pretty intense hardware limitations: namely the iPad 1, but we pulled it off and managed to reach #7 on the iPad App Store for Free Games. We also snagged a Denver Art Directors Club award in the category of Interactive Design. Late nights and weekends don't always make for great memories, but this one definitely paid off.
What is it?
iPad Game / First Person Shooter
What'd I do?
Art Direction, 3D Modeling, Texturing and Animating, 3D Environments, Realtime Authoring, Level Design